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ABOUT ME

I was born and raised in Lithuania but had to move to the UK at 16 because of the education system. I showed my first interest in the systems behind games when I was about 11 years old, when I created my own minecraft server which was at one point actively played by 10 concurrent players (which was a max player limit at that time). I also was an admin/moderator on other more popular servers before that. And when I was about 13, I wrote my first program and learned the basics of C++. Then one year later I started learning unity which was and still is my favorite and most used software on PC. Ever since 2016 I am actively making and releasing games in my spare time and college. On this website you can find games made by me, my contact information, and some of my prototypes/demos.


My main interests:
• Creating original games
• Optimizing and porting existing games
• Adding multiplayer features into offline games

RELEASED GAMES

Build and Run

Build and Run

Released in July 2019
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Get it on Google Play!
Cloud Avoider

Cloud Avoider

Released in March 2019
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Get it on Google Play!
Drone Wars Online

Drone Wars Online

Released in December 2018
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Get it on Google Play!
Ball Knows The Way

Ball Knows The Way

Released in April 2018
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Get it on Google Play!

PROTOTYPES / DEMOS

Jumpigon

Jumpigon

Made in 2020 Q2
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Attacker

Attacker

Made in 2019 Q4
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GrassBoy

GrassBoy

Made in 2017 Q4
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Don't Drop The Ball

Don't Drop The Ball

Made in 2016 Q4
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Ball Knows The Way

This game took about 3 months to make. I even made community levels system with in-game level builder, but later disabled it because it wasn't used that much. This was the first game I have released.

Drone Wars Online

It took about 6 months to make this game, it was the hardest game to make since I had to make sure that all systems in this game work very well with each other and there are no bugs anywhere in the code. My friend made most of the art in this game, while I did everything else. I even created a fully working automatic tournament system which was only used for testing. It also automatically records all matches and saves them on the server, and all of them can be reviewed by me at any time.

Cloud Avoider

It took about 2 months to make. I started making this game as a part of my college project, but since I have spent about 1 month developing it, I decided to spend another month polishing it and finally published it. There are leaderboards for all game modes, and I have also integrated IAP, Cloud Saves, Ads, and well integrated in-game items.

Build and Run

This game took about 3 months to make. It was a part of my first year Final Major Project at college, but I have spent another month polishing it to release it. It has a match system similar to the one in Drone Wars Online, but in this game it's all about building levels and racing in them. The main feature of this game is community made levels which can be published for free and then sorted by date, popularity, or randomness in the level browser. Finally every community level has a leaderboard with the best times.

Don't Drop The Ball

This is the first game I have ever published somewhere. I made it in about 2 weeks while I was in a school break. It had a somewhat original idea and the gameplay was quite fun, but after a couple of updates, I abandoned this game. I might release it one day...

GrassBoy

Since I spent a lot of my free time playing multiplayer sandbox games before making games, I wanted to make one myself... So I made this fully working 2d top down multiplayer sandbox game and it was very fun to play with friends, but since it was my first multiplayer game, and I made it with relatively inefficient networking solution, I decided to cancel this project. I tried to remake this game on a different networking framework which I learned later on, but I realized that the game idea was not as exciting and original as I thought it was.

Attacker

This game was created in about 4 weeks, as a task for college. The main inspiration was arcade game - Defender. The biggest focus was given to accessibility when making this game.

Jumpigon

This game demo was created in about 2 months, as a Final Major Project for college. The main focus was given to the gameplay and good player experience when making this game. Art style of this game changed a lot during development as the art style originally was voxel art with cubes, but later evolved to hexagons.