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ABOUT ME

Hello and welcome to my website.
My name is Gediminas Gurskis and I am 17 years old but I already have years of experience in programming and game development. I learned how to write code and make games in my spare time. I have been making games ever since then. I was born and raised in Lithuania but had to move to UK at 16 because of education system. In this website you can find games made by me, my contact information and some of my early prototypes.

RELEASED GAMES

Ball Knows The Way

Ball Knows The Way

Released in April 2018
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Get it on Google Play!
Drone Wars Online

Drone Wars Online

Released in December 2018
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Get it on Google Play!
Cloud Avoider

Cloud Avoider

Released in March 2019
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Get it on Google Play!
Build and Run

Build and Run

Released in July 2019
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Get it on Google Play!

PROTOTYPES

Don't Drop The Ball

Don't Drop The Ball

Made in 2016 Q4
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GrassBoy

GrassBoy

Made in 2017 Q4
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Ball Knows The Way

This game took about 3 months to make. I even made community levels system with in-game level builder. This was the first game I have released.

Drone Wars Online

It took 6 months to make this game, it was the hardest game to make since I had to make sure that all systems in this game work very well with each other and there are no bugs anywhere in the code, because in this multiplayer game, one mistake in code could result in everyones data corruption, crashes nor 100 more bad things.

Cloud Avoider

One of the best games I have made... It took about 2 months to make. I occasionally make updates for this game since this is my latest game.

Build and Run

Took about 3 months to make. It was hard to start this game because of the lack of motivation and complex idea but when I got some positive feedback from people about the game, I decided to work on it more and release it.

Don't Drop The Ball

I made this game in about 2 weeks, it was quite good and challenging game, nothing special. I might gonna release it one day...

GrassBoy

Since I spent a lot of my free time playing multiplayer sandbox games before making games, I wanted to make one myself... So I made this fully working 2d top down multiplayer sandbox game and it was very fun to play with friends, but since I made it with very inefficient and buggy networking solution, I had to cancel this project. I tried to remake this game on different networking framework that I learned later but I realized that the game idea wasn't the best overall.