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ABOUT ME

Hello and welcome to my website.
My name is Gediminas Gurskis and I am 17 years old but I already have years of experience in programming and game development. I learned how to write code and make games in my spare time. I have been making games ever since then. I was born and raised in Lithuania but had to move to UK at 16 because of education system. In this website you can find games made by me, my contact information and some of my early prototypes.

RELEASED GAMES

Build and Run

Build and Run

Released in July 2019
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Get it on Google Play!
Cloud Avoider

Cloud Avoider

Released in March 2019
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Get it on Google Play!
Drone Wars Online

Drone Wars Online

Released in December 2018
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Get it on Google Play!
Ball Knows The Way

Ball Knows The Way

Released in April 2018
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Get it on Google Play!

PROTOTYPES

GrassBoy

GrassBoy

Made in 2017 Q4
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Don't Drop The Ball

Don't Drop The Ball

Made in 2016 Q4
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Ball Knows The Way

This game took about 3 months to make. I even made community levels system with in-game level builder, but later disabled it because it wasn't used. This was the first game I have released.

Drone Wars Online

It took about 6 months to make this game, it was the hardest game to make since I had to make sure that all systems in this game work very well with each other and there are no bugs anywhere in the code. My friend made most of the art in this game, while I did everything else.

Cloud Avoider

It took about 2 months to make. I started making this game as a part of my college project, but since I have spent about 1 month developing it, I decided to spend another month polishing it and finally published it.

Build and Run

This game took about 3 months to make. It was a part of my first year Final Major Project at college, but I have spent another month polishing it and released it.

Don't Drop The Ball

I made this game in about 2 weeks in school break, it's quite challenging game, but nothing special. I might gonna release it one day...

GrassBoy

Since I spent a lot of my free time playing multiplayer sandbox games before making games, I wanted to make one myself... So I made this fully working 2d top down multiplayer sandbox game and it was very fun to play with friends, but since I made it with very inefficient and buggy networking solution, I had to cancel this project. I tried to remake this game on different networking framework that I learned later but I realized that the game idea wasn't the best overall.