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ABOUT ME

Hello and welcome to my website.
My name is Gediminas Gurskis and I am 17 years old but I already have years of experience in programming and game development. I hated going to school so in my free time I learned how to write code and make games. I have been making games ever since then. I was born and raised in Lithuania but had to move to UK at 16 because of education system. In this website you can find games made by me, my contact information and some of my early prototypes.

RELEASED GAMES

Ball Knows The Way

Ball Knows The Way

Released in April 2018

Get it on Google Play!
Drone Wars Online

Drone Wars Online

Released in December 2018

Get it on Google Play!
Cloud Avoider

Cloud Avoider

Released in March 2019

Get it on Google Play!

PROTOTYPES

Don't Drop The Ball

Don't Drop The Ball

Made in 2016 Q4

GrassBoy

GrassBoy

Made in 2017 Q4

Ball Knows The Way

This game took about 3 months to make. I even made community levels system with in-game level builder. This was the first game I have released.

Drone Wars Online

It took 6 months to make this game, it was the hardest game to make since I had to make sure that all systems in this game work very well with each other and there are no bugs anywhere in the code, because in this multiplayer game, one mistake could result in everyones data corruption, crashes nor 100 more bad things.

Cloud Avoider

One of the best games I have made... It took about 2 months to make. I occasionally make updates for this game since this is my latest game.

Don't Drop The Ball

I made this game in about 2 weeks, it was quite good and challenging game, nothing special. I might gonna release it one day...

GrassBoy

Since I spent a lot of my free time playing multiplayer sandbox games before making games, I wanted to make one myself... So I made this fully working 2d top down multiplayer sandbox game and it was very fun to play with friends, but since I made it with very inefficient and buggy networking solution, I had to cancel this project. I tried to remake this game on different networking framework that I learned later but I realized that the game idea wasn't the best overall.

CONTACT

[email protected]
GedasTM#6909